SKU: 71541402999
deep madness monsters

deep madness monsters Deep Madness: Devourer of Worlds Kickstarter Board Game by Diemension Games

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deep madness monsters Deep Madness: Devourer of Worlds Kickstarter Board Game by Diemension GamesBoard Game Geek Rating: 5. 52 Board Game Geek Avg Player Rating: 7. 46 Players: 1 to 6 Published: 2018 Content Notes: Kickstarter Exclusive Deep Madness: Devourer of Worlds Expansion. Includes KS Exclusive Devourer of Worlds minature plus cards. (This item does not include core game.) Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included. In a dark and claustrophobic deep sea mining site, the uncovering of a

Board Game Geek Rating: 5.52
Board Game Geek Avg Player Rating: 7.46
Players: 1 to 6
Published: 2018
Content Notes: Kickstarter Exclusive Deep Madness: Devourer of Worlds Expansion. Includes KS Exclusive Devourer of Worlds minature plus cards. (This item does not include core game.) Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.

In a dark and claustrophobic deep sea mining site, the uncovering of a mysterious “Sphere” is dragging everyone nearby into the endless madness. The fears deep within one’s mind are amplified and transformed into horrifying monsters from other dimensions, torturing one’s body and testing their sanity. Only those with extraordinary will and conviction can escape its devastating grasp. Deep Madness is a fully cooperative board game for 1-6 players with 66 amazingly detailed miniatures, depicting a sci-fi horror world inspired by Lovecraft’s work and the Alien series. In the game, players assume the roles of investigators, venturing into the seemingly empty yet perilous deep sea mining site to find out the truth behind the lost contact event. Unimaginable horror and madness from the dark fear within is waiting.

Deep Madness is based on multiple scenarios from a continuous storyline. Each scenario has its own unique board setup, rules, special effects, and goals. From resolving fatal crises to struggling with overwhelming bosses, the investigators will face various quests filled with strategical decisions and fierce combat. With each scenario achieved, they are one step closer to the truth, but also one step deeper into the world of madness. Each scenario of the game plays in a limited number of game rounds, if the investigators fail to achieve the goals before the last round ends, the game is lost and everyone is consumed. Each game round consists of 4 phases: Devour Phase, Spawn Phase, Activation Phase, and Refresh Phase.

In Devour Phase, the Devour Marker progresses one step forward along the Devour Track, indicating the world going deeper into madness. As the Devour Marker progressing, more and more rooms (map tiles) are flipped to their madness side. These rooms will spawn monsters and provide various nasty effects to hinder the investigators or to boost the monsters.

In Spawn Phase, different types of monsters with unique abilities are spawned in the flipped rooms. Monsters do not show their existence in fixed locations, they could be spawned right next to the investigators if they ventured carelessly.

Activation Phase is the core of the game, the investigators and the monsters take turns to act alternately. Monsters do not wait for all investigators to finish their turns like in other cooperative games, but do act between them, so careless planning would put the investigators who are later in the turn order into grave danger, facing fatal attacks before they had a chance to act.

In Refresh Phase, some maintenances are performed, and some special effects are resolved.

In each investigator’s turn, it is crucial that the player chooses 3 actions to take wisely. Each kind of action has its own value, and every single decision could be life and death in Deep Madness. Unfortunately, the correct decision is rarely obvious. Moving, attacking, searching, exchanging items, locking the doors, and recovering sanity are the basic actions. Additionally, each investigator also has his/her own unique and irreplaceable abilities to activate. Different combinations of investigators provide distinctive strategies and game experiences.

Monster acts according to its own action pool during its turn. In Deep Madness monsters are highly characteristic, not just in stats, but also in abilities and behaviors. Different combinations of monsters provide unique challenges. And due to the intertwined activation mechanism, even different turn orders of the monsters make each game session different. However, no matter how the monsters setup is, Deep Madness will be a very challenging game, even death could be a strategy.

In the game, investigators battle the horrific monsters, survive the harsh crises, and above all, save their own minds from the devouring of madness. They are given many chances to consume their own sanity, to activate their abilities, to use the effects of items, to reroll the dice, and etc. However they are vulnerable when the sanity is low. After an investigator with insanity tokens manages to kill a monster, the monster will corrupt his/her mind, by permanently flipping the insanity tokens into madness tokens. As the madness token cumulates, horror haunts the investigator by resolving Madness Cards, and each of them has unique negative effect and terrifying flavor text.

We’re glad to back campaigns to bring you games like Deep Madness: Devourer of Worlds Kickstarter Game to buy online at TheGameSteward. We will use a hefty percentage of every dollar you spend on Deep Madness: Devourer of Worlds towards backing fantastic new games on Kickstarter! Just a reminder, if you have purchase questions on eep Madness: Devourer of Worlds (Kickstarter Special Edition) game, how to buy online at The Game Steward or just need game advice, please contact us at The Game Steward.

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SKU: 71541402999

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DonnaC
West Palm Beach, US
★★★★★ 3
John Tucker made this book
Format: Kindle
The Goal (Off Campus #4) by Elle Kennedy 3 stars!! “I’m not the girl for John Tucker, and I never will be.” After the bomb was dropped at the end of The Score I was more than eager for John Tucker’s story, he was a character that had always blended into the background and we never really got to know him throughout the other books in this series, but as they say, the quiet ones are often the worst. However, John Tucker was adorable in every sense of the word. He really surprised me in The Goal. He was one of the most loyal and loving guys out of all of them and had the patience of a saint to back it up and with Sabrina James he certainly needed it. But also, Tucker was as sexy as hell and had a filthy mouth, I never would have guessed it. For some godforsaken reason Tucker loved Sabrina, whereas some guys would have given up and run for the hills, Tucker was glutton for punishment, he took the punches, he took the rejection, but would he get a happy ever after? “Even if you hadn’t said you loved me back, I’d take whatever scraps you were willing to give me as long as I could be with you. I don’t give a s**t if that makes me pathetic-” Sabrina James, she was one cool customer who I just couldn’t warm up to. I admired her drive and determination, her focus on bettering herself but her treatment of Tucker just wound me up no end. She was the puppet master and she definitely pulled all the strings and led our Tucker on a merry dance. Her coolness and aloofness throughout just grated on my every last nerve. If Tucker was insincere I could understand it, but she knew deep down that she held Tucker’s heart in her hands and had no qualms about toying with his emotions. “It doesn’t matter how thin or thick anyone’s wallet is. We all hurt. We all love. We’re the same. And your past, who you live with, where you came from, it doesn’t have to matter. You’re creating your own future, and I want to see where the road forward takes you.” For me though, my biggest gripe with this book was pacing. This story runs parallel with The Score and so a chunk of the plot line was repetitive. I just felt that as situations were rehashed through someone else’s eyes it lost its impact and for me interrupted my reading mojo. If you are reading this as a standalone and have not read The Score, then this shouldn’t be an issue. The first half of the book was particularly slow for me, however, as everything hots up in the second half it pulled me back in. “My goal, once upon a time, was to succeed. I didn’t realize that success wasn’t grades or scholarships or achievements, but the people I was lucky enough to have in my life.” My heart definitely belonged to John Tucker in this book, this guy had a heart of gold, was the most loving and giving, he gave Sabrina everything she wanted and needed and yet she still kept him at arm’s length. He was forever trying to bore little holes into her life and heart to inch that little bit forward but she was an emotional fortress, it all seemed a little one sided. They get there in the end but she was definitely a tough nut to crack. “I can’t make a single decision. Not until Sabrina makes the most important one of all.”
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Reviewed in the United States on September 27, 2016
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PanamaCitySteph
Massapequa, US
★★★★★ 5
Let's go!
Format: Hardcover
This book is a classic! We purchased for our graduating senior and had all of her former teachers and coaches sign it with a special message on the pages. Great idea for a wedding or baby shower too. The quality is great! Love Dr. Seuss!
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Reviewed in the United States on May 2, 2026
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Kerri Campbell
Birmingham, US
★★★★★ 5
A Great Graduation Gift
Format: Hardcover
This was one of my favorite books when I was a child. I've been purchasing this as a graduation gift for years. I gave it to both my daughters when they graduated high school and was happy to read that very copy we gifted our daughter to my granddaughter. The book has also helped me in some difficult times of my own life. Dr. Seuss is timeless and this makes a great gift.
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Reviewed in the United States on May 12, 2026
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Natalie H.
New York, US
★★★★★ 5
The Perfect Gift for a New Beginning
Format: Hardcover
Oh, the Places You'll Go! by Dr. Seuss is a timeless and encouraging read filled with humor, wisdom, and inspiration about life’s journey and all of its ups and downs. This is such a meaningful gift for a high school senior, graduate, or anyone stepping into a new chapter of life.
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Reviewed in the United States on May 7, 2026
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Maria
Phoenix, US
★★★★★ 5
I recommend using this book. Read review.
Format: Hardcover
I recommend this book. Not only because it's a Dr. Sue's book, but because at the end of the school year. I ask my son's teacher to sign it. It's a sweet memory to have and it will be a sweet memory to look at once they graduate Elementary. It's a must. The price is great. Quality... Everything about it is great. Most of all.... Reading the their teacher's have to say about them. Is so sweet!
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Reviewed in the United States on May 23, 2026

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